Anumas Ritthidech test

Senior 3D Character Artist & Pipeline Lead

20 Years of experience specializing in high-fidelity **AAA Realism** and **Award-Winning Stylized** character art, mastering traditional hand-painted techniques through modern PBR/NPR workflows.

Selected Projects

Ragnarok IP: Stylized

Gravity Game Tech | Present

Award-Winning Stylized character production & NPR Shaders.

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Alice: Madness Returns

Virus Studio | AAA Outsource

Gothic-Surrealism & 100% Hand-Painted texture workflow.

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Amazon New World

Realistic PBR & Hair Cards

Next-Gen Realism pipeline, Complex PBR materials.

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Harry Potter

AAA Outsourcing (EA)

High-fidelity Likeness Sculpting & Realistic Cloth.

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K.I.A. Online

Virus Studio | Original IP

Lead Artist for Thailand's first AAA FPS. Designed all Hero characters.

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RFOX VALT

RFOX | Virtual World / Web3

High-fidelity avatars for the metaverse ecosystem.

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UFC Undisputed

Sport / Anatomy

Accurate muscular anatomy and sweat/skin shaders.

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CASE STUDY 01

Ragnarok Hero: Production Breakdown

A deep dive into the creation of a stylized hero character for the Ragnarok IP.
Goal: Translate 2D concepts to 3D while optimizing for mobile performance (~8k tris).

Character Board (Turnaround)

Full body turnaround showcasing silhouette and form consistency.

Topology & Optimization

Maintaining clean, quad-based topology was critical for the facial rigging system. Loops were specifically optimized around the eyes and mouth to support anime-style expressions without mesh distortion.

Challenge: Keeping the silhouette smooth on mobile constraints.
Solution: Strategic use of hard edges and baked normals only where necessary.

Hand-Painted Texture Workflow

Technique

100% Hand-painted diffuse map using Photoshop & Substance Painter. Lighting information is baked into the texture to support the NPR (Non-Photorealistic) look.

CASE STUDY 02

Ragnarok Environment & Props

Expanding the world: Creating immersive, stylized environments optimized for mobile.
Focus: Modular assets, tileable hand-painted textures, and world building.

Scene: Forest / Bridge ZoneWorkflow: Modular Kitbash

Modular Asset Kit

Created a set of reusable props (crates, barrels, pillars) sharing a single texture atlas to minimize draw calls.

Hand-Painted Tiling Textures

Seamless looping textures for ground and walls, painted in Photoshop with a focus on stylized "chunky" details readable on small screens.

Let's Discuss Your Next Project

Seeking Lead or Senior Character Artist roles in the AAA or large-scale mobile/stylized space.

Email: [email protected]